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What's wrong with Java3D? Part I

In order to get some distance from my current smart home project, I dealt with Java3D . I wanted to find out if it was possible to develop a 3D game with it. In theory, it should be possible to make a game using a 3D API based on OpenGL, like Java3D is. However, Java3D has a not unimportant catch: its complexity. Perhaps this is also the reason why there are so many beginnings and advances on the internet by some courageous developers who received little or no feedback on their projects. Many questions remained unanswered - on stackoverflow.com . I know Java3D is old. But that is precisely why one would have to find countless answers and examples on the Internet - especially about 3D games. But that is not the case. So why? When I started to investigate whether and how it is possible to develop an FPS, I always found the same examples , but never a coherent project. The basics of three-dimensional computer graphics are difficult to understand at the beginning. In addition, Java3D c